![mycon star control 2 mycon star control 2](https://i.imgur.com/3JgjbtN.png)
Mastering the gravity whip is the key to victory with most ships.
![mycon star control 2 mycon star control 2](https://i.ytimg.com/vi/Dn-MI1ABIt0/maxresdefault.jpg)
The Dreadnought's only weakness is its turning rate. Six damage per shot and it can fire fast. As well this is great fun blasting them to smithereens with the fusion cannon. You'll see the tactics the computer uses. Perhaps playing SuperMelee as an entire team of Dreadnoughts against a team of Alliance ships that can be in your fleet at this point in the game can give you clues on how to beat the Ur-Quan. Obviously this won't work in the RPG part of the game. It can easily take out several opposing ships or even win outright for you when used correctly. It is the Queen of the chessboard, deciding when to deploy it is part of the strategy of SuperMelee. The real strength of the Dreadnought is when it is on your side. There's no shame in losing a few ships attriting down the opponent, as long as you can afford to trade with them. Think of a SuperMelee match, every encounter in the RPG is an arena combat with multiple opponents. Don't get discouraged just because you can't destroy an opponent in a single ship. I always liked that the Earthling ship was the "answer" to the Ur-Quan. If you notice, the Ur-Quan is well aware of its fighters' vulnerability to the Earthling's SDI Defense and won't even launch them. The trick is that you use its secondary ability, which you don't even mention, to avoid ever getting hit! Blink up behind them, zap them with a dozen little volleys, then disappear to the other end of the arena before they can turn around! Delete Its main weapon is an auto laser that aims itself, which is nice, but it dies in one hit from the dreadnought
![mycon star control 2 mycon star control 2](https://www.lovethegarden.com/sites/default/files/styles/og_image/public/content/articles/uk_weed-control-bracken_main.jpg)
Sure, but try taking to the frungy field with any of the other vessels and see how well they fare! Not only was it useless against the dreadnought, I can't imagine the ship ever being useful for anything. To be fair, the Dreadnought is the traditional toughest opponent of its "team": most ship types fare very poorly against it. This was a horrible choice for the dreadnought. The Earthling Cruiser's SDI defence is a custom antidote to the crew-diminishing fighters and space marines of the Kzer-Za and Orz. Its secondary attack, point defense lasers, rely on proximity to the target, which is a bad idea with the Ur-Quan.